Essentials Checklist¶
Please send the following via email or a shared drive of your choice, elements marked with π can be uploaded through Assets Manager. Elements in italics are optional.
Game Setup¶
β Planned DLCs, bundles, season pass, editions and their exact titles
β Developer / Publisher name
β Planned release date and time (or an approximation)
Creating the Store Page¶
β Graphics assets prepared using our Templates or Asset Rendering Tool π
β Key art & logo in high resolution (min. 1920 x 1080), layered .psd file π
β Store description (we support EN, DE, FR, CN, PL & RU) π
β System requirements π
β Languages supported π
β Screenshots π
β Trailer (including GOG.com logo on the end slate) π
β Genres & Tags π
β Legal lines
β Age ratings (USK, ESRB, PEGI, CLASSIND) except for those provided through IARC
β Countries the game should be banned in (if any)
Preparing the Build¶
β DRM-free build uploaded via Build Creator or Pipeline Builder with integrated achievements and Galaxy SDK (Windows, Mac and Linux if available)
β A short guide on how to unlock the easiest achievement in game and if it's not possible within the first 15-20 minutes of playing, a save file from the moment in game just before unlocking a certain achievement
β Desired cloud saves path and saves size
Important
Please do not unpublish (or delete) any previous builds in DevPortal - it helps us keep track of the changes and may prove useful in case we need to use our rollback feature.
Launching the Sales¶
β Complete price list
β Soundtrack, artbook and other files when applicable
β Launch discount
After the Launch¶
Please include our logo with relevant links on your game's official website and don't forget to mention GOG channels on Facebook, Twitter or Instagram during your social media campaigns. Thereβs even a widget you can use! If you encounter any problems or have specific questions, donβt hesitate to contact us. Please refer to the Post-Release Handout article available in the Developer Portal for all necessary contact information.